Samuel Stebbins on Space Misfit’s blockchain game
In this episode
Ashton Addison speaks with Samuel Stebbins, CEO & Founder of Space Misfit, a Space theme first person shooter blockchain based game with GameFi functions. We discuss the growing community and growth of the game, the upcoming launch of the player driven marketplace, their two token ecosystem and the IDO for their token launch in January of 2022
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- Space Misfits is a multiplayer play-to-earn blockchain game combining space shooter gameplay with FPS mechanics and procedurally generated worlds.
- The team prioritizes game quality over earn mechanics, allowing traditional gamers to play without wallets before engaging with blockchain features.
- Players purchase blueprints as NFTs granting building rights rather than individual ships, enabling crafters to sell ships on the player-driven marketplace.
- The game uses a two-token ecosystem: Crown tokens for marketplace transactions and staking, and Bits as in-game currency earned through gameplay.
- The token launch in January 2022 coincides with the player-driven marketplace launch, allowing immediate token utility rather than delayed implementation.
Transcript
Read the full transcript
i'm ashton addison from block west capital for investmentpitch media in the crypto coin show and today on blockchain interviews we have samuel stevens ceo and founder of space misfits sam welcome to the show and thank you for taking the time yeah thanks for having me very welcome let's dive deep into gaming game fi blockchain nfts all that good stuff i would love to kick off a
conversation about space misfits can you talk about the game what inspired you to start it and just a little bit about what makes it so amazing yeah so yeah space misfits is a massive multiplayer uh play to earn blockchain game um it's a lot a lot of a mouthful there but basically we're just we're creating a really fun space game uh this is a space shooter it's not a simulation or
anything like that you're not going to see you know really really realistic flight controls it's a really fun space game to play um you know we're and then we're taking advantage of the nft implementation in play to earn so uh i'm sure we'll get deeper into the nft implementation how we're using it but uh yeah we just uh are creating something that is just going to be awesome we have
a lot of different kind of gameplay coming out we have procedurally generated worlds players can kind of immerse themselves inside and uh and just fight npcs fight each other and just battle that out for resources out in space and uh i would say like inspiration wise like where i came from i played a lot of eve online and elite dangerous and things like that and uh i'm just a big
lover of space and so i wanted to create a space game that's really a metaverse that has games inside so you know we're not just creating a space game we're also creating a first person shooter inside and things like that so we're creating a lot of games inside that are all going to be wrapped up in the same storyline and more and everything so it's just gonna be a really fun space
game to play very cool sam and yeah i have been looking into metaverse games and game phi and two of my favorite categories so far have been in the space category and also fps as well so combining them in uh together to have a shooter that is in space uh sounds very exciting and i'm curious a little bit more about you know you talked about the nft integrations
we're going to talk about that a little bit but i want to know first of all the balance between creating a game and then integrating in blockchain and marketplace cryptocurrency nfts all this other stuff where's that balance lie and how much have you focused on making sure that the game play uh is the number one thing yeah i think that's key i think you
nailed it um there's a lot of play to earn games out there that uh kind of skip the whole play part and it's more of a it's more of a d5 application than anything else i feel we feel like you know we're building a really fun game to play and we want to be able to say that even if played earn wasn't there players would still play our game uh and i think
that's an important aspect because the markets are so i mean they're they're so all over the place and if you're creating a game that is only only to earn then you know you're doing yourself a disservice so our balance comes the fact that we want to bring on the traditional gamer that wants to come on and play a really fun game and then learn about the blockchain
and play to earn because that's where mass adoption is going to come from is really from the traditional gamer so we really built a way for our game for players to come on board uh to play without sinking wallets or any of those sort of things they can just come on and play the game and they want to get deeper into it and get into that play to earn aspect they can by by linking their
wallets and the community kind of helping them through that process so um that's the balance we've struck is really just trying to create a really fun game first and then have that layer of play to earn uh as a as a huge carrot for players great sam yeah the the game play is is definitely important and um i'm glad that there's a focus on that uh and also helping
get people in that aren't in cryptocurrency to start using nfts and having that community support which i think will be one of those points that is going to be essential for games that are in metaverses and game five to have communities working together for a common goal and you know with this game we were talking a little bit before you're talking about how it's fully functional
it's ready to go i know that developing games regardless of if they even have blockchain is a very intensive process and there's a lot of detail that goes into it especially games that have good graphics or they're an mmo that have a lot of functionality can you talk about your team uh how long you've been working on this and where exactly you're at with the game right now
sure yeah so we started in 2019 with a small team uh we did some nfp pre-sales they gave us some initial funding but we've basically been bootstrapping this whole thing um you know we we focus on development and getting the game out prior to do any kind of major sales or anything like that uh we had a very small team about four to five of us that's been building this game since
2019 uh now turned around in 2021 uh since this summer we have nearly 18 people working on the project now so a much bigger team now uh we're getting into now the token launch and everything um the big separator between us is our token launch is going to correspond with our player driven marketplace so when we release our token our player driven marketplace will be out too allowing
players to use their actual tokens in the game and start playing with it right away then we're timing it in a way that you know we're we're not just launching an ideo and then people waiting to use their tokens uh they're gonna be using these game tokens right away um and purchase ships and items and modules and turrets all all in a player driven marketplace so
very cool and yeah i'd love to talk a little bit more about the nfts uh the functionality just in the game and then how that ties into the marketplace do you go and earn nfts or you can just go buy them right away how does that all work yeah so we're doing things a little different than a lot of space games that are coming out and starting development
uh you're not actually buying a ship when you buy an nft from us you're buying a blueprint that brew blueprint allows you to build as many ships as you want and those those ships are are in the marketplace so players will as they get better and better at crafting ships they can then place those ships on the player driven marketplace and sell them for our token two other players who
don't own the blueprints and who can't buy it so uh or can't build so it pretty much gives them a right to build in the game uh so you're not just buying a ship and they can use that ship and then you can lose that ship uh you're basically buying the rights to become a builder in our game very cool i like that and you mentioned there about the token i saw that there's
a token ecosystem and there's actually multiple tokens can you talk about how that fits into it and is it required or are there bonuses for using it how does that work yeah yeah so we have two tokens we have the crown token that's launching in january uh that's gonna be a staking token also a dow token as well but that token is gonna be used in the marketplace so i'm
a new player i pick up some tokens from the exchange and then i can start buying ships on on the marketplace um the builders though they need bits bits is an is an in-game currency that can only be earned in the game this is uh very liquid it's used to purchase fuel and services and all these different things in the game but crafters also need a lot of bits in
order to build ships so we've created two tokens basically and a traditional d5 concept where uh you have crafters needing bits and then buying those bits from grinders who are earning the bits in the game and then the players are are those crafters are earning crown tokens in the player general marketplace so we've got this this nice ecosystem uh and kind of a full circle between these
two tokens where uh there is that play to earn from grinders who are grinding the bits very cool and i want to go back to that but i just want to talk a little bit about the players as well and more on the nfts you mentioned it's possible to earn them i've seen other games that they'd release nfts through their socials or through other contests or there's other ways for the
communities to get involved i know communities are a very important part of building game fight games maybe you can just talk about the community and if that is a part of it yeah so the nfts we do a lot of giveaways you can follow us on twitter and twitch and all that uh we have an official twitch stream from our internal team that does constant giveaways for nfts
and things like that and these are blueprints and they're very limited blueprints too and they're their value is quite high with the limited player base that we have right now so um as player-based scales and these blueprints become more and more in demand they're going to be worth quite a bit um but you can also buy these blueprints on our website um and just
you know with cryptocurrency or fiat or anything like that um and then we just send those those nfts to your wallet and then you can immediately start using them in the game to build ships and there's also turrets so you can install turrets on your ships and those prints for that and there's also blueprints for modules that you install in your ship as
well very cool i really do like how you can get the blueprint and you're not just buying a ship because there's a lot more utility there to be able to build for the future um and there's a lot of um there's a lot of proof of work behind that because in order for you to earn uh you have to do the work you have to grind resources or you're buying resources from other
players uh so there's plenty of proof of work involved and i feel like you know you need people actually playing your game you can't have people holding tokens and holding nfts and staking enemies because there's no they're not actually playing the game you need people actually i play in your game so definitely and i'm curious on your vision moving into
the longer term for the game you know how is the team gonna keep high retention of the players and make sure that it's there's not just a an exciting boom and then a drop off of active users and maintain a community for the long term yeah and i just go back it's all about the gameplay it's all about how fun your game is you know and players gonna choose you know they might
choose to play a game that maybe earned them more uh but those games are not sustainable if they're not fun to play uh and they're gonna treat it more like a job than anything else uh we feel like we feel like this game is gonna be really really fun to play there's gonna be plenty of opportunities to earn too um and i feel like that's the balance you need to strike and i think the focus
really should be in the game play and um you know just we have and we've seen it we hold events where we have drops and players spend hours upon hours just playing the game but and the feedback we always get is that the game is really fun to play uh that they're willing to spend the time in there um and and you know like i mentioned uh i just really
enjoy the gameplay that's great to hear sam and yeah i'm actually gonna check it out uh right away but i also i'm looking forward to the player driven marketplace that you were talking about maybe we can just talk about 2022 moving forward i know that's one of the first things in the beginning of the year can you talk about the marketplace and the upcoming launch
yeah the marketplace is super exciting because it's like the backbone of our play to earn uh marketplace is currently in testing right now by our eternal team and we should be launching that in a few weeks so basically it's huge because players can now build and craft and then put those items on the marketplace and there's other things they need to do in
the game to earn other tokens to become a better crafter too and we call that telemetry and these are another more drops that you can earn in the game and as you collect more it's like experience points and you become a better crafter so uh you know not only do you need to own the blueprint and build but you also need to do tons of work in the game become a better builder
and to and to increase your earnings uh you need to spend a lot of time in the game uh so you know we just feel like that's going to be sustaining that player base and it's not just a crafter building ships and you know it's it's it's a lot more work involved and a lot more a lot more resource gathering and getting better at building your ship so but the
marketplace itself is player driven um and it's going to be launched here in a few weeks and then once we launch our ido and we do our token generation event where we get our token out there uh we'll be implementing that token we're actually on the harmony network when it comes to our token they have incredible uh transactions per second and they have great tech behind
it so we're going to be on a gasless um gas list network where players can exchange their tokens without having to pay you know a tremendous amount of fees and so we're not just dipping into their wallet you know very cool i didn't know it was on harmony we we've recently had them on the show as well and they are working on a lot of things so it's great to hear that the game is
has gasless fees because especially with people that are just playing games trying to keep the cost down you know and more earning rather than spending uh is is a good thing yeah harmony they have a great ecosystem and they're just growing too they're on boarding and they have a massive fund where they just keep on boarding more and more technology over you know
companies over on top of their technology so very cool sam and let's just say three to five years from now how do you envision uh space fits space misfits in the industry in game fi yeah i just wanted to be a metaverse of games inside instead of our studio creating multiple games with multiple tokens uh i want to scale vertically and get a lot of games inside that all wrap
up in the lore so you know we're going to have players walking on planets and managing planet outposts and resources and they're going to be shipping these resources to stations that will hit the marketplace and everything so i have this big vision of of just a massive ecosystem the massive metaverse where players are taking on different roles whether it's a trader a
grower on a planet you know an uh a bounty hunter a pirate you know so there's gonna be a lot of different roles and um you know between fps combat that i'm really excited about the space shooter combat i you know i i want i want uh star wars i want people racing in pods so uh well with the funding that we're acquiring um this year you know we can start doing some amazing things and
we've stayed very lean like we've done we've accomplished and done a lot with very little um and it's something to say about our team we have an amazing team and they built a lot and we bootstrapped this thing so the funding that we're getting now is just gonna explode and we're gonna have years of runway ahead of us to really grow this game into something that is unique you know if you
take a look at other space games or they're going for the more realistic look and ours is more of that that lower poly like really fun game and it's it's not so serious you know so it's gonna have a lot of funny moments it's gonna be a lot very social game and uh yeah just i'm i'm it's my passion it's my baby so i can hear it in your voice sam and yeah
that does sound like an amazing feature of games within games all in the metaverse i'm really looking forward to that but first of all let's get to the player driven marketplace you were talking about and the ido launch i know that's going to be exciting for the community upcoming can you please let the viewers know where's the best place to learn about that so they can
get involved before the marketplace launches and play the game right now yes so our launch pads that we're going to be on is with cdify engine starter and ignition uh and so they can join those communities to get involved in in the ido process uh we're also talking some exchanges that will um you know we'll list our token after after the ido uh so they can get involved there as well um
you know we um we're very conservative in our token and our price and everything you know and we are not um you know we're we know where we stand and we're not being overly aggressive on evaluation and all that so uh you know so players can scoop up the tokens but the biggest things these these are game tokens they're not uh they're not you know they're not
really focused on the speculative part but they're focused on the utilization instead and really using our tokens in the game to grow and progress through the game great sam i will leave those links uh to all the community and the website everything in the description box below as well all the best on the upcoming launch and throughout 2022 i know we will speak
again uh so let's follow up in the near future yeah sounds good thanks for having me appreciate you
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